Issue 23, Spring 2014
Olivier Asselin, Serge Cardinal and François LeTourneux
Digital technologies have multiplied the possibilities of production, reproduction and manipulation of data, storage capacities and the circulation of texts, images and sounds. These technologies are blurring the boundaries between producers and consumers: the creation and distribution of “content” is no longer the purview of professionals only, but is now open to fans and enthusiasts of all stripes. Based on the journal’s interest in this complex and varied participative culture, this issue proposes a reflection on the practices of reassembling and remixing in various fields—and in particular in the visual arts, cinema, video games, music and sound creation—in both professional circles and fan-based networks and as much from the perspective of technology and aesthetics as that of politics.